/*  PlanCClock.java 0.0 09/15/01
 *  This is a program that will be used to illustrate opportunities and
 *  problems doing physics with the Java 3D API.
 *
 *  It is built using Sun Microsystem's tutorial example
 *  HelloJava3Dc.java, the Copyright notice of which is 
 *  reproduced below.
 *
 *  modifications Copyright Fred Klingener 2001
 *  may be reproduced, modified, or used for any non-commercial purpose
 *  
 *  09-17-01    Add the SimClock inner class
 *              fps counter
 *              Control the frame delay in immediate mode with
 *                  an extended Canvas3D
 *
 *                  public void preRender()
 *                  {   try
 *                      {   Thread.sleep(DeltaT);
 *                      }
 *                      catch(InterruptedException e)   {}
 *                  }
 *
 *
 */
 
 /*
 *      @(#)HelloJava3Dc.java 1.1 00/09/22 13:55
 *
 * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import java.util.Enumeration;           //  09-17-01
import com.sun.j3d.utils.applet.MainFrame; 
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

//   J3DPhysics renders a single, rotating cube.  

public class PlanCClock extends Applet 
{   String ProgramName = "PlanCClock.java";
    PlanCCanvas3D canvas3D;     //  global so we can set DeltaT in the
                                //  simulation clock
    /*  simpleU
     *      |
     *      objRoot (BG)
     *          |
     *          objSpin     (TG)
     *          rotator     (RotationInterpolator)
     *              |
     *              ColorCube
     */
    
    public BranchGroup createSceneGraph() 
    {// Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();
 
    //  Create the transform group node and initialize it to the 
    //  identity. Add it to the root of the subgraph.
        TransformGroup objSpin = new TransformGroup();
        objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objRoot.addChild(objSpin);
 
    //  09-17-01 add SimClock Behavior
        SimulationClock SimClock = new SimulationClock(10, 200, objSpin);
        BoundingSphere ClockBounds = new BoundingSphere();
        SimClock.setSchedulingBounds(ClockBounds);
        objRoot.addChild(SimClock);
        
    //  Create a simple shape leaf node, add it to the scene graph.
    //  ColorCube is a Convenience Utility class
        objSpin.addChild(new ColorCube(0.4));
        return objRoot;
    }

//  Constructor    
    public PlanCClock() 
    {   setLayout(new BorderLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        canvas3D = new PlanCCanvas3D(config);
        canvas3D.setSize(256, 256);
        add("Center", canvas3D);
        
    // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
        
	        // This will move the ViewPlatform back a bit so the
	//  objects in the scene can be viewed.
        simpleU.getViewingPlatform().setNominalViewingTransform();

        BranchGroup scene = createSceneGraph();

        simpleU.addBranchGraph(scene);
    }

    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) 
    {   Frame frame = new MainFrame(new PlanCClock(), 256, 256);
    }

    public class SimulationClock extends Behavior
    {// 1.  alarm
        WakeupCriterion yawn;
    //  2.  clock
        long    SimTime;
        int     DeltaT;
    //  3.  set model
        Alpha               SimAlpha;
        TransformGroup      targetTG;
        private Transform3D t3d;
    //  4. maintain and report frame rate
        final static boolean debug = true;
        int     FrameCount;
        int     FrameBlock;
        long    BlockStartTime;
        double  AvgDelay;
        private java.text.NumberFormat        Double1;

        
        public SimulationClock(int ts, int fb, TransformGroup tg)
        {   DeltaT = ts;
            FrameBlock = fb;
            SimAlpha = new Alpha(-1, 4000);
            targetTG = tg;
            t3d = new Transform3D();
        /******* Plan C *******************************/
            yawn = new WakeupOnElapsedFrames(0);
            
        /**********************************************/
            Double1 = java.text.NumberFormat.getInstance();
            Double1.setMaximumFractionDigits(1);
            Double1.setMinimumFractionDigits(1);
        }
        
        public void initialize()
        {   java.text.DateFormat          DayTime;
            DayTime = java.text.DateFormat.getDateTimeInstance(java.text.DateFormat.SHORT, java.text.DateFormat.SHORT);
        //  1.  alarm
            wakeupOn(yawn);
        /******* Plan C *******************************/
            canvas3D.setDeltaT(DeltaT);
        /**********************************************/
        //  2.  clock
            SimTime = 0;
        //  3.  set model
            SimAlpha.setStartTime(0);
            targetTG.setTransform(t3d);
        //  4. maintain and report frame rate
            if (debug) 
            {   FrameCount = 0;
                BlockStartTime = System.currentTimeMillis();
                System.out.println("");
                System.out.println("Program: "+ProgramName);
                System.out.println("Run "+DayTime.format(new java.util.Date()));
                System.out.println("OS Arch.: "+System.getProperty("os.arch"));
                System.out.println("OS: "+System.getProperty("os.name")+
                                "  Version: "+System.getProperty("os.version"));
                System.out.println("Averaging block = "+FrameBlock+" Frames");
                System.out.println("---------------------------------");
                System.out.print("        Frame\n");
                System.out.print("DeltaT  Delay      Lag\n");
                System.out.print("(ms)    (ms)       (ms)\n");
                System.out.print("------  ---------  -----------\n");
            }
        }
        
        public void processStimulus(Enumeration e)
        {// 1.  alarm 
            wakeupOn(yawn);
        //  2.  clock
            SimTime +=DeltaT;
        //  3.  set model
            t3d.rotY(Math.PI*2.0*SimAlpha.value(SimTime));
            targetTG.setTransform(t3d);
        //  4.  maintain and report frame rate 
            if (debug)
            {   if (++FrameCount >= FrameBlock)
                {   long Now = System.currentTimeMillis();
                    long ET = Now - BlockStartTime;
                    BlockStartTime = Now;
                    AvgDelay = ET/FrameBlock;
                    System.out.print("  "+DeltaT+"    "+
                                Double1.format(AvgDelay)+"    ");
                    String s = "";
                    for (int i=0; i<(int)AvgDelay-DeltaT; i++)
                    {   s += "*";
                    }
                    System.out.print(s+"\n");
        
                    FrameCount = 0;
                    DeltaT += 1;
                    wakeupOn(yawn);
                /******* Plan C *******************************/
                    canvas3D.setDeltaT(DeltaT);
                /**********************************************/
                }   //  end if
            }   //  end if
        }   //  end method
    }   //  end class
    
    public class PlanCCanvas3D extends Canvas3D
    {   int DeltaT;
    
        public PlanCCanvas3D(GraphicsConfiguration graphicsConfiguration)
        {   super(graphicsConfiguration);
        }
        
        public void preRender()
        {   try
            {   Thread.sleep(DeltaT);
            }
            catch(InterruptedException e)   {}
        }
        
        public void setDeltaT(int dt)
        {   DeltaT = dt;
        }
    }
}