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2.5 Four Bar Linkage Prototype

This is a prototype mechanism model that introduces use of the Newton-Raphson iterative method to solve the constraint equations for every frame, and it uses a new approach to managing the simulation clock. The details of both approaches are described in a paper I submitted to Web3D 2001.

As a beta, it prints some diagnostics in the console. If you have the time and the inclination, I'd appreciate it if you would copy the first half dozen frame rate reports and email them to me at klingener@BrockEng.com along with a short description of your hardware and especially the OS you're running and what video hardware you are using.

TIA.

 

Last revision
October 21, 2000
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